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Digital Underwater Photography - Diving In
By Bjorn Vang Jensen
In the last  issue, we looked at the new and  rapidly spreading enthusiasm for digital underwater photography. We took a fairly close look at the differences between analog and  digital photography,  and  examined some  of the alleged shortcomings  of this  new medium.  In the process, we discovered that there really aren't many compelling reasons to stay with film. The digital cameras on the  market  today  are  more than  capable  of  taking  excellent  underwater pictures, and there is a wide range of housings, strobes and other underwater photography  paraphernalia on the  market today,  catering specifically to the digital underwater photographer.
The  arguments  against digital  underwater photography, centering largely on misunderstood   comparisons  of   resolution,  detail  et  cetera,   are   rapidly becoming  moot, as camera  manufacturers  read the  writing on  the wall and move ever more  development  resources  from  analog to digital. As  a result, there   are  digital   cameras  on   the  market  today   that   can   compete - successfully - with world-class analog SLRs.
Conversely, the arguments for digital are of a nature that analog photography simply can not match, chiefly the  value of instant gratification; The ability to view results instantly, and re-take  pictures that didn't come out as intended, more than make up for any shortcomings the medium might still have.
In this  article,  we  are going  to get  a bit more hands-on. We  are going to examine  some  of   the  equipment  that  is  available,  and  evaluate   their respective merits and shortcomings.

Lastly, we will look at the controversial issue of digital  picture enhancement; what you can do, what you can't do and what you shouldn't do; and why, in my opinion, it is nonsense for analog purists to cry foul over the use of image enhancement programs.

Along  the  way, I'll  illustrate, using  my own  pictures, just  how  well digital stacks up against analog. The analog pictures were taken with a Nikon F70 in an  Ikelite  housing, with two  Ikelite strobes, mostly on Fuji  Velvia slide film. The digital  pictures were taken  with a Fuji  FinePix S1  Pro digital SLR  in an Ikelite housing, with  the same two strobes. The S1 is  based on a Nikon F60 camera body, so the two are  very comparable in terms of  functionality. The lenses  were, in  both  cases, a  Nikkor  60mm  Micro and  a Nikkor  24-55mm zoom.
The image on the left is an Analogue image of a hermit crab, the image on the right is its digital counter part - Photos by Bjorn Vang Jensen
Digital Underwater Photography Equipment

As in the  analog world, not all  cameras  or  configurations are born equal. In digital, as in analog photography there are great cameras, mediocre cameras, and  truly  awful  ones. If  you are  going  to  buy  a  digital  camera for  any purpose, a good rule of thumb is to stick with manufacturers who have a long track record of excellence  in manufacturing  analog cameras. Careful reading of digital photography  magazines and camera  reviews bears this out; with a few exceptions,  it is rare  indeed to read  a good review of a  camera whose manufacturer doesn't have an analog pedigree.
Basically, this  means that you  should stick with Nikon,  Canon,  Olympus  or Minolta. The only  exceptions to this rule that I  have come  across are Sony and Fuji. Sony has been a pioneer in the  field of digital photography. Fuji, of course, has  a long history  of excellence in film  manufacturing, which  gives them a distinct edge when it comes to developing great color algorithms.
If you  have  bought  into  the  idea  that you can  combine  video  with  still photography, by lifting stills of your digital video camera, I'm afraid I will have to divest you of this notion. Stills lifted off digital video are generally no more than  1 megapixel, and so are  generally quite useless for anything other than display on the web.  Also, this method gives you no  control over th e factors that  influence the  picture,  such  as  shutter  speed,  aperture,  lighting  et cetera.
Pick your side, and stick with it. Although I'm convinced that it will eventually happen,  the video  camera has not yet been made  that successfully marries the two art forms.

There  are  many  excellent  sources  of  information  on   the Web  to  guide you    in    the   selection  process.   Some    of   the   better     ones     are
www.dpreview.com   ,  www.imaging-resource.com   ,   www.megapixels.net and www.steves-digicams.com . Many sites let you compare camera features side-by-side, and  feature largely  unbiased reviews  from professionals in the field.
A side-by-side comparison of these two Angle fish (digital on the left, analog on the right) shows very much that digital photograph is setting it mark in the underwater photography world - Photos by Bjorn Vang Jensen.
It is of course  tempting to go for the camera  with the  most megapixels, but as we  discovered in the last issue, equating  megapixels with image quality is a  fallacy.  Pixel  counts  simply translate into  printable  size, not  the analog interpretation of the word "resolution".

While I would recommend  that you go for at least 3  megapixels, beyond that what really matters is optics. You can have  the greatest, most well-designed camera,  with  every  conceivable  function  and  program, but  if  the  lens is inferior, all  is lost. Not  coincidentally, the  old-world camera manufacturers I mentioned above  are renowned for their  "glass", and this  is why  you should choose a camera from these suppliers.
This is where it really  pays off  to read the  camera reviews  closely, and pay special attention  to the test  pictures in  the reviews. For  example, if  macro photography is what  you are  after, Nikon's  CoolPix range will  focus down to just 2 centimeters  (and  through a top-notch  Nikon  lens, at  that), whereas most of the competition can't go closer than maybe 10.

On the  other  hand,  Nikon  typically  offers only  4x zoom, with  much of  the competition offering up to 10x. So you need to pick  what is important to you. Beyond  fixed  lenses, there  are  several  excellent  digital SLRs on the market today.  Previously  a  luxury only  the idle  rich could  afford, digital  SLRs  are getting  cheaper  and  cheaper, although  it must  be said  that  they  are still relatively  expensive  compared  to their  analog ancestors. The  cheaper ones still cost  around US$ 2,000 for the  camera body only, but on the other hand, only  two  years  ago,  you  couldn't   get  near  a  digital  SLR  for  less  than
US$7-8,000!
The correct lighting through use of strobe for either Analog (left) or Digital (right) is always an important factor - Images by Bjorn Vang Jensen.
Nikon  and Canon  make several  digital SLRs. For  those of  us  with  a  smaller budget, Fuji makes some superb cameras, and Sigma is launching one, probably in  September.  Both  manufacturers   base  their  cameras  on  licensed  Nikon camera bodies but with Fuji- or Sigma technology inside.

An  SLR, of  course, allows  you  to choose  whatever  lens you want, including specialized wide-angle and macro  lenses, both original  and 3rd party, This is a major strength, and there are several others, as we shall see.

Another crucial  selection criterion is functionality, and,  especially, the ease of changing  camera settings. While  this might not be too much  of a nuisance on the  surface,  underwater you  do  not  want  a camera  that makes  you scroll through 6 sub-menus to reach settings you use frequently
Housings are abundant, especially  for the point-and-shoot  cameras. Sony and Canon  make  their  own, for  several  of  their  consumer digital  cameras,  and although some are not depth-rated below  20 meters, they are usually excellent housings that offer access to all the camera's controls.

For SLRs,  custom housings  are  still  the norm, although  Ikelite  now  offers a housing  for  the Fuji  FinePix S1 Pro  as a stock  housing. Light & Motion  offers housings  for the digital SLRs  from Olympus, UK  Germany offers  a housing  for Canon's camera, and there are several others.
Strobes that have been specifically designed for digital cameras are also coming out. One of digital's major  shortcomings is the lack of  true Through-The-Lens, or TTL,  metering. In SLRs, the  camera measures  the  light  received from  the strobe  through  the  lens, and  quenches  the  strobe (or,  for  that matter, an external  flash  unit used  topside)  when it  has  received  sufficient  light for a correct  exposure. However, since  most digital cameras are not SLRs, this neat trick is not possible.
Instead, many  manufacturers  have constructed a work-around, where  a "TTL sensor" is  located  right next  to  the  lens,  supposedly  performing  the  same function.  It  works  sometimes,  but  with  the  power   of  regular  underwater strobes, the sensor is frequently overpowered, resulting in over-exposure.
Some strobe manufacturers,  notably Ikelite,  have chosen instead to solve the problem on the  strobe-side of the equation, producing "digital strobes" that are designed to  work  with  a  TTL  sensor. They  cost about  the same  as analog strobes,  and  are  clearly  the  weapon  of  choice for  the  digital  underwater photographer who does not have an SLR. Digital SLRs do not have this problem; in my  experience  at least, they perform  TTL metering with non-digital strobes as well as any analog SLR.
an analogue moray (left), and its digital brother. - images by Bjorn Vang Jensen
Digital Underwater Photography Shortcomings, and Some Remedies

Besides the TTL-problem,  non-SLRs suffer from a few  other shortcomings. The most serious  ones are parallax, shutter lag-time,  and readiness. Also, all digital cameras, including SLRs, are somewhat handicapped by their voracious appetite for battery  power. Lastly, storage  space is an area  you need to pay attention to.

Parallax is the phenomenon  whereby what you see  is not what you get. This is common  to all viewfinder  cameras, i.e. cameras that  do  not "look out" though the lens, but rather through a  separate viewfinder. Headless  fish, finless divers and so on, have plagued  underwater photographers  for decades as  a result of parallax.
Traditional  underwater  viewfinder  cameras  like  the  Sea & Sea or the Nikonos range have attempted to solve this problem by allowing you to mount a separate viewfinder in the camera's hotshoe,  and allowing for  adjustment of the angle of this  viewfinder  to compensate for the difference  in perspective. Unfortunately, this  approach  of  course  requires  constant  re-adjustment  of  the  viewfinder depending  on the range to  your subject, and  has  never  been terribly reliable. Parallax is also present,  of course,  in consumer  digital cameras, if - and  this is important - you use the camera's viewfinder to frame your pictures.
However (there had to be a  "however", didn't there ?), if you  use the camera's LCD screen  to frame your  pictures instead, then parallax is not a concern. The drawback  here  is that the LCD  screen  of course  drains  battery life, but  you can't have it all.

Shutter lag  time is a far more  serious concern, and  a real  weakness of  digital cameras compared  to their analog  cousins. The problem here  is that, after the CCD in  the camera  has registered the picture  details, it takes a  little while  to save that information to the memory card  in the camera. Again, this can  result in the picture not quite turning out  like you envisioned, especially when you are shooting  moving  subjects. The lag  starts once  the camera  has locked focus, and ends shortly after the picture has  been taken. Especially the lag before the shutter actually releases is  annoying, because your subject  might move before the recording starts, resulting in another headless fish.
Shutter lag-time  is therefore another  extremely important  consideration when deciding on a digital camera, and  not all cameras are born equal. Some  employ a fast  memory buffer,  which shunts  the information  into a  separate  memory chip, to be  written  in the  background  while freeing  up main  memory for  the camera.

If shutter lag-time is a serious concern of yours, you may have no other choice than  to spring  for a digital SLR. With  an SLR, there  is  no pre-shot  lag-time, although  it  may still  have  a short  post-shot  lag  while the  picture is  being written to memory. However, the post-shot lag is far less of a concern, and the high-end SLRs can, in fact, shoot 2-3 pictures per second.
The  main  draw-back  to SLRs  is that,  while they  have  an LCD  screen,  this screen can  not be used to  actually frame pictures. You are  forced to use the viewfinder, because  of  the fundamental  construction  principles of an SLR. To allow you to look out through the lens, an SLR uses a series of mirrors to reflect what the lens "sees" into  the viewfinder. When  the picture  is taken, the main mirror is  withdrawn, allowing light to flow  from the lens on to the CCD (or film) behind the mirror.

Because the mirror can, of course,  not constantly be in the up-position (or you wouldn't see anything  in the viewfinder!), the  CCD is  always hidden,  and can therefore not project  an image to an  LCD screen. The screen on a digital SLR, therefore, is only used  to review pictures,  not to frame them. The good news, of course, is that you get  what you see anyway, and that no precious battery resource is wasted on running the LCD.
Readiness  refers to  the fact that most  digital cameras have a "sleep" function that effectively shuts down the camera if it hasn't been used for a given period of  time, usually  a  few  minutes. The  time  it takes  to  wake  up  the camera (usually done simply by lightly depressing the shutter button) can translate into a missed  opportunity. Unfortunately,  the  only way  around this  is to set  the camera to never go to sleep, which in turn costs battery power.
Battery power  can be a problem, but  this is getting less and less of a concern. Early  digital cameras  were so power hungry that  a set of batteries  might only last 10  pictures or so. However, using  Lithium-Ion  rechargeable batteries  has virtually  eliminated  this  problem. Some cameras  now  come  with  proprietary rechargeable  batteries, others  use stock-standard  ones that  you can  buy in any hardware- or camera store.

I recommend the stock-standard  approach, because  additional batteries  are a lot cheaper and can be bought almost  anywhere, whereas the proprietary ones can be expensive and hard to come by in remote locations. And - importantly! - in a pinch, you can still use regular batteries,  although performance will be low. Lastly, rechargeable  batteries are, of course,  also a lot  more  environmentally friendly.
Storage  space refers  to the capacity  of the  memory card in the camera, the mini hard-disk, as it  were. Most digital cameras are sold with  pathetically small cards, usually  8, 16  or  32MB. Considering  that a typical  3 megapixel  picture stored  in  JPG  format  takes  up   1-2 MB  of  storage   space,  this  is  clearly sub-standard, and you  immediately  need to  buy cards  with a higher capacity than that.

At a minimum,  you want a 64MB card,  but 128 MB is a  much better choice. If your camera gives you the option  to store images in the uncompressed TIFF or RAW  formats, you  can  count  on a  picture  taking 4-5 MB  of space, so  you clearly need a bigger piece of silicon!
More and more cameras are now made to be able to use IBM's MicroDrive, which allows you 340MB or even 1 GB of storage, clearly enough for some very serious photography. The ability to shoot (battery life permitting) up to 220 pictures on a 340MB card  without opening the camera is  invaluable, and a huge advantage of digital over analog cameras.
Lining your shot up through the view finder be it via an LCD or through the lense in the digital Image above - Image by Bjorn Vang Jensen.
Lining your shot up through the view finder or through the lense of an SLR analog Image above - Photo by Bjorn Vang Jensen.
The Image Enhancement Debate

Digital image enhancement programs like  Adobe's bells-and-whistles PhotoShop or the equally popular (and significantly  cheaper) PaintShop Pro, are vital tools for   digital   photographers.  Like  the  analog   photographer's   darkroom,  the computer screen is where the  digital photographer  makes his pictures come to life, and makes the adjustments desired.

This editing process may be as simple as cropping the picture for a better, more pleasing composition, or it may be as complicated as removing large sections of backscatter, adjusting lighting and contrast, or making creative changes to the pictures for fun or profit.
Most digital  cameras are  sold with  bundled  software, usually a light edition of Adobe Photoshop. This is more than sufficient  for most people's  needs, but the star of the show is Adobe Photoshop, currently in version 7. If you can afford it, and don't  mind the  very steep  learning  curve, then this is  the ultimate photo editing tool.  But there are less  expensive versions available, too, right down to the  MS  Picture  Editor  which  is  included  in  Windows  98, not  to  mention a plethora of shareware  and freeware available  for download  off the World Wide Web.
You can do  astonishing things  to your  photos with  these tools. You can crop them and  adjust lighting,  contrast, gamma,  saturation and shadows. You  can clone fish  and make it seem  like you  were in a  school of sharks  when in  fact there was  only  one. You can  increase  sharpness, decrease  sharpness, make your picture look  like a painting by  Van  Gogh, posterize  and print. Dozens  of filters will do weird and wonderful things to your pictures, but mostly you will be using a few simple techniques for enhancing the image.
The first step is cropping and adjusting  size. A picture in high resolution can be tens  of  megabytes  large, and  this  may  be okay for  printing  purposes. Most people,  however,  start by adjusting  the size and resolution of the picture, to, say,  A4 size  at  300  dpi (see  the   previous  article  for  an  explanation).  If, however, you  just  need  to put them  on the  web, you  will want  to crop the picture for the best  composition, then adjust the size to no more than 640x480 pixels. Both  operations  take about 30 seconds, and  you already  have a much more  manageable picture. Next,  adjust sharpness  and lighting  if required, and you're pretty much finished.
Where it  gets  tough  is when you want  to fiddle with  the  smaller  things, like removing a bit  of backscatter  or a scratch or  some other displeasing element. This can be  agonizingly  slow work, because  you have to be  ultra-careful with the color  selection, selection of  the area to work  on, and you will probably go myopic  if you don't  have a really  large screen  and a  very sensitive mouse or track-ball. I'm not saying it can't be done, but divest yourself of the notion that all you need is a piece of software and a digital picture.
I am strongly opposed to alterations of pictures that are to be used for contests, unless you enter them in the  "artistic" or "digital" category,  and note that most contests will not  allow them. But for fun  and website  display, there  is nothing wrong with a few cosmetic changes.

But what constitutes cheating and what constitutes enhancement ? This debate rages all over the world, in  every medium, and  both sides have good arguments and lame arguments.
In my  own  view, "enhancements" are  those  changes to a  digital  picture that bring  out the inherent qualities  of the image,  without misrepresenting  the real world as it looked through the viewfinder.

In other words, if you can do it to a piece of silver halide film (print or slide) in a darkroom, then why should you not be  allowed to do it  on a computer screen ? After all, the only difference is  the lack of foul-smelling, carcinogenic chemicals, and the discomfort of the darkroom in general.
Right back to that icon of  analog photography, Ansel Adams, truly great photo-
graphers owe large parts of their reputation to their skills in the darkroom, or the skills of others!

You  can't  make a  silk  purse out  of a  sow's ear. A  poor  picture  can not  be enhanced into  a great picture, it  is simply not possible for  anyone who doesn't work for the CIA or some similar agency.

Some analog  photographers  like to claim  that theirs is a "pure" art,  where the picture is not altered. But cropping away half a diver's fin protruding into the left side of your  picture, or adding  warmth to the  color range, in  nothing that you can't do in a darkroom, and there it is done all the time!

Cleaning a bit of backscatter  off, or removing an irritating sea urchin spine from the periphery is also permissible, in  my opinion, but making a picture from Puget Sound attain the water clarity of Cozumel, or adding a hammerhead shark in the background for effect, are of course definite no-no's.
An Analog image of a lobster
The   pictures  in  this   article, analog  and   digital,   have   all been  through  PhotoShop,  but nothing   has   been    done  to change   what    was   actually there.  There  is  no  picture on the Web, in today's newspaper, any  glossy  magazine,  or  any recent book, that has not been through a digital  enhancement program. To claim  otherwise is to stick one's head in the sand.
There  is  no  picture on the Web, in today's newspaper, any  glossy  magazine,  or  any recent book, that has not been through a digital  enhancement. images by Bjorn Vang Jensen
I hope I have given you a better idea  of what  to watch  out for when entering  the digital world, and some food  for thought with regards  to   this  exciting   new medium. In  the next article, we are  going  to  look  at  different pictures  taken   with   different configurations,  and  dig  deeper into  the   image   enhancement process.
Digital Image of a lobster
About the author


Bjorn  is a PADI  Master  Scuba  Diver Trainer  living and  working  in  Singapore.
He has been a passionate   underwater photographer for 5  years, and is widely
published  on  the  World  Wide  Web. His "Guide  to  Underwater  Photography",
which can be  read
http://www.seapix.com/basicuw.htm was recommended by
Rodale's  Scuba Diving,  and  he  has won several  amateur   underwater  photo
competitions.
Bjorn     has        recently disposed  of all  his  analog photography    equipment, and   has   dedicated   the next  phase  in  his career as an amateur underwater photographer    to   digital photography